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[EXE] 【CGS首發】Blackmagic Fusion 9 免費版下載(更新到 9.0.2)

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  • TA的每日心情
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    [LV.9]以壇為家II

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    發表于 2015-8-12 08:47:22 | 只看該作者 |只看大圖 回帖獎勵 |倒序瀏覽 |閱讀模式

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    官方下載地址:
    https://www.blackmagicdesign.com/products/fusion
    免費版與Studio版的區別:http://www.8282590.live/thread-3879-1-1.html
    簡單粗暴的解釋一下 免費版不能用第三方插件、網絡渲染、光流系統、32k輸出畫幅、三維相機反求、平面跟蹤、Studio播放器、立體VR交互系統、3D立體眼鏡套件。

    9.0.2 新功能

    Windows版   下載
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    Mac版  下載
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    插件合集:http://www.8282590.live/forum-43-1.html


    Fusion 16 下載:http://www.8282590.live/thread-4968-1-1.html



    中文版地址:(更新到b3)
    http://www.8282590.live/thread-3156-1-1.html
    Fusion8 最重要的更新就是支持跨平臺,并且界面與元素有了新的認識。
    Fusion8 相關評測:
    http://zhannei.baidu.com/cse/search?s=5350096744169428723&q=fusion8
    具體操作:http://www.8282590.live/thread-3073-1-1.html




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    [LV.9]以壇為家II

    來自 847#
     樓主| 發表于 2017-12-21 10:06:23 | 只看該作者




    Blackmagic Fusion Studio 9.0.2 新功能
    • General performance and stability improvements


    Notes

    Some features of Fusion Studio require network access, including network rendering, network licensing, shared bins, and some external scripts. To use these features, the following ports must be opened in your system’s firewall (if any):

    • TCP port 1144
    • UDP port 1144
    • TCP ports 49152-49159
    • UDP ports 49152-49159


    Details for 9.0.2
    New & Improved  新的改進
    • 3D: Added an "Optimize for Display" option to the FBX import dialog which, when disabled, prevents Fusion from optimizing the mesh for submission to OpenGL. This causes imported meshes to be stored in a less memory efficient manner (using more GPU memory) and to render slightly slower, but it stops Fusion from splitting some vertices on the mesh during import. Note: This will not stop all vertex splitting as the “Regenerate Tangents” option will also result in vertex splitting. When both options are disabled, a mesh can be imported into Fusion and then exported without the vertex count changing. 導入FBX的對話框新增優化顯示功能。
    • 3D: Added auto-correlation of 3D scenes across the temporal domain.  添加跨區域三維場景的自動相關性。
    • Tools: The various Custom tools and Expression modifier now support new trigonometry functions that deal with radians rather than degrees: sinr(), cosr(), tanr(), asinr(), acosr(), atanr() and atan2r(). 自定義工具和表達式現在支持新的三角函數,是弧度而非度。sinr(), cosr(), tanr(), asinr(), acosr(), atanr() and atan2r()
    • Tools: Significantly improved performance of Gaussian Blur when in OpenCL mode.  在OpenCL模式下,高斯模糊提升性能。
    • Tools: Improved performance of DeltaKeyer by skipping the Color Curves Table kernel if it's not going to use it.  若不使用DeltaKeyer,通過跳過色彩曲線表的內核來改進性能。
    • Tools: Improved performance of ColorCurves, by keeping its OpenCL Program such that it doesn't have to constantly rebuild it.  色彩曲線的性能改進,通過保持OpenCL模塊不需要重新創建它。
    • OpenCL: Common OCL programs are now pooled and re-used, to enhance performance.  通用OCL模塊現在合并并重新使用,以提高性能。
    • OpenCL: Implemented pipeline flushing during asynchronous kernel dispatch for enhanced performance. 在異步內核調度中實現增強性能的流水線沖洗。
    • Formats: Updated DNx SDK for improved support and color accuracy. DNX SDK更新改進支持和色彩準確性。
    • Formats: Added support for 12bit RGB format from AVID DNx SDK. 添加AVID DNX SDK 12bit RGB格式的支持。
    • VR: Updated to newer OpenVR SDK (v1.10)  更新OpenVR SDK (v1.10)
    • Viewer: Added a texture depth option for Material Viewer, enabling materials to be viewed in floating point.  材質預覽器添加貼圖深度選項,為三維材質開啟浮點顯示功能。
    • Viewer: Changed the fit-to-view (‘F’ key) functionality in 3D views. Previously, fit-to-view only took geometry into account. Now, when no geometry is selected in the 3D view, pressing ‘F’ will now fit all geometry, lights, and cameras in the scene. When geometry is selected, pressing ‘F’ will only fit the selected geometry ignoring any cameras/lights.  添加三維視圖功能 - 自適應視圖(快捷鍵 F鍵),在三維視圖中沒有選擇任何物體的情況下,按F鍵就能自適應場景中所有的模型、燈光、相機。在選中物體的情況下,按F鍵只對選中的物體自適應視圖,忽略其他元素。
    • Scripting: Added an option to script help to only fetch names for those classes with their own member functions, rather than any derived script class. 添加腳本幫助選項。
    • Scripting: Added the capability for UIManager window layout to be explicitly recalculated, and widgets to be added/removed dynamically.  新增界面布局,可動態添加或刪除部件。
    • Render Node: Now shows various Loader Cache Preferences to more effectively manage per-node caches. 現在能顯示各種加載程序緩存首選項,以便更有效地管理每個節點緩存。


    Bugs Fixed  漏洞修正
    • Misc: Fixed an issue that could cause dongles to not be correctly recognised on systems with certain USB devices, such as the MacBook Pro with TouchBar.
    • Misc: Fixed an issue on Linux where symbolic links could be undesirably resolved to their target directory when selecting clips in Loader or Saver.
    • 3D: Fixed an issue with the Cook-Torrance Material that caused two sided lighting to work incorrectly in OpenGL views, and in Renderer3D.
    • 3D: Fixed Domain Overscan handling in 3D rendering.
    • 3D: Fixed an issue that could cause incorrect rendering of velocity channels from Renderer3D, and accumulation of animations in FBX Exporter tool, under certain circumstances.
    • Tools: Fixed an issue where UVMap3D’s "lock UV's on Animated Objects" would sometimes fail due to a mismatch of temporal scene contents.
    • Tools: Fixed an issue that would cause Text3D to always re-render even if no inputs had changed.
    • Tools: Fixed an issue that would cause non-extruded Text3D characters to randomly disappear.
    • Tools: Fixed an issue in Override3D that caused some blend mode options to not be correctly hidden/shown when toggling the "Do Blend Mode" option.
    • Tools: Fixed Saver’s Frame Saved Script edit to have the correct (mono-spaced) font.
    • Tools: Fixed an issue in CopyAux that resulted in incorrect scaling when copying MaterialIDs (or other integer channels) into a float image.
    • Tools: Fixed an issue in Volume Fog were adaptive and dithered sampling were not appropriately applied when in CPU mode.
    • Tools: Fixed an issue with Volume Fog’s noise translation when processing in OpenCL mode.
    • Tools: Fixed an issue that caused the super-sampling level Text+ option to not show on macOS and Linux.
    • Tools: Fixed an issue when loading some legacy garbage-matte controls on keyers.
    • Tools: Fixed a crash that could occur with the ColorCorrector and GamutConvert tools when no OpenCL hardware is available.
    • Tools: Fixed an issue that could cause incorrect DoD bounds processing in HueCurves, which in OpenCL mode.
    • Splines: Fixed an issue that could result in a crash when using ease in/out with open polylines.
    • Flow: Fixed possible crash when shift+removing a tool that has an output connected outside its group.
    • Flow: Fixed an issue with disconnection of tools in some case when shift+removing, if group/macro tools are being removed, or are connected to the removed tools.
    • Flow: Don't show removed inputs in the popup menu of available inputs when alt+drag connecting one tool to another tool.
    • Viewer: Fixed an issue that could cause long metadata strings to not be shown in the subviewer.  They are now shown in a truncated form if they exceed a certain length, rather than not at all.
    • Viewer: Fixed texture filtering issue for 3D LUTs that caused artefacts and banding at 100% scales, and incorrect values on the edges of non-smooth resized (zoomed in) pixels.
    • Viewer: Fixed an issue with the selection of curves (eg. non-extruded Text3D) in the 3D views.
    • Viewer: Fixed an issue that could cause buffer LUTs to not be correctly applied when reloading a comp.
    • Video IO: Fixed a potential memory leak when monitoring in 10 bit YUV mode.
    • Formats: Improved file I/O buffering in certain situations.  This may enhance several formats, and specifically fixes an issue that could cause a significant slowdown when reading EXR files with large headers (such as substantial amounts of Metadata).
    • Formats: Fixed an issue reading certain packed DPX files, where the row modulo isn't a multiple of 32 bits.
    • Formats: QuickTime will now use the same compression names and defaults as Fusion 8.x for Uncompressed Formats, for improved compatibility. Quicktime現在可以和Fusion8.x一樣,使用無損編碼,改進兼容性。
    • Formats: Fixed an issue that could occur when applying YUV to RGB conversion from Avid DNx SDK for some 16bit YUV formats.
    • Formats: Fixed an issue when writing audio to video files using fractional frame rates, which would cause the audio to gradually lose sync in the rendered result.
    • Formats: Fix the MXF saver where DNxHR 4444 files with alpha were saved with wrong header information.
    • Formats: Fixed the bit depth of BGRA 8bit in QuickTime saver. 修正saver節點 Quicktime BGRA 8bit的深度。
    • Formats: Fixed an issue that could cause certain AVI formats to be written out vertically flipped.  修正一些可能導致AVI格式在輸出時被垂直翻轉的問題。
    • Formats: Fixed an issue where MXF files would fail to initialise correctly when loading direct to a viewer.
    • Formats: Fixed incorrect VBR lossless Alpha mode in MXF support.
    • OpenFX: Fixed an incorrect return, and potentially crash, in certain OFX plugins when querying the host window handle.
    • OpenCL: Fixed a crash that could occur attempting to adjust OpenCL Preferences in systems with no OpenCL devices available.
    • Bins: Fixed an issue that prevented dragging tools from the Tools Bins library into the Flow View from working correctly.  修正從工具箱拖曳到節點視圖的問題,使其正常工作。
    • Scripting: Fixed an issue where improvements to include Modules/ paths when loading an external source or binary module were not working correctly in Fuses. 修正Fuses加載外部源和二進制模塊不正確工作的問題,包括模塊、路徑。
    • Scripting: Fixed an issue where “scriptlib” files would not be correctly loaded when running a script file, and only present in console scripting.
    • Scripting: Cleaned up some cases of duplicate text when retrieving script class help, and fixed a script class name conflict that could generate incorrect help references.
    • SDK: Fixed some issues with building various SDK sample files.


    Minimum system requirements for Mac
    • Mac OS X 10.10 Yosemite or later
    • At least 1 GB disk space
    • Minimum 8 GB RAM, 16 GB recommended
    • GPU with at least 2GB memory
    • USB 2.0 port for Fusion Studio Licensing Key
    • CPU with support for SSE4.1


    Minimum system requirements for Windows
    • Microsoft Windows 10 64-bit
    • Microsoft Windows 8/8.1 64-bit
    • At least 1 GB disk space
    • Minimum 8 GB RAM, 16 GB recommended
    • GPU with at least 2GB memory
    • USB 2.0 port for Fusion Studio Licensing Key
    • CPU with support for SSE4.1


    Minimum system requirements for Linux
    • CentOS 6.6 or later
    • At least 1 GB disk space
    • Minimum 8 GB RAM, 16 GB recommended
    • USB 2.0 port for Fusion Studio Licensing Key
    • CPU with support for SSE4.1


    Additional Information

    Some applications may use third party code under license. For details please refer to the included "Third Party Licenses.rtf" document.

    © 2017 Blackmagic Design Pty. Ltd. All rights reserved. Blackmagic Design, Blackmagic, DeckLink, Multibridge, HDLink, Videohub, and "Leading the creative video revolution" are trademarks of Blackmagic Design Pty. Ltd., registered in the U.S.A and other countries.

    Updated December 20, 2017.


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    [LV.9]以壇為家II

    推薦
     樓主| 發表于 2016-9-13 21:03:06 | 只看該作者


    Fixes & Improvements since Beta 2 正式版與beta2的變化
    • Fixed BMD Film output for URSA Mini 4.6K files
    • 修正BMD URSA Mini 4.6K文件輸出
    • Render Node About box and Status dialogs get close buttons on Gnome
    • 有關渲染節點容器與狀態對話框的關閉按鈕
    • Many memory handling improvements on Linux
    • Linux版內存改進
    • Timeline performance improved
    • 時間線性能改進




    版本號Mac 英文版Windows 英文版Linux 英文版Mac 中文版Windows 中文版Linux 中文版
    9.0.2 新功能下載
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    9.0 新功能 下載
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    8.2.1下載
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    8.2 正式版
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    8.2 beta2
    新功能
    下線下線下線
    8.2 beta1下線下線下線
    8.1.1下線下線
    8.1 下載
    8.0下載下載
    8.0 beta3
    下載
    下載 下載
    8.0 beta2
    下載
    下載 下載
    8.0 beta1下載下載





    Fusion中文網 交流•本該•如此 cgsfusion.com
  • TA的每日心情

    2017-10-28 23:13
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    [LV.8]以壇為家I

    沙發
    發表于 2015-8-12 09:56:30 | 只看該作者
    這是beta版吧,過一陣子如果測試用戶測完了,估計也會放出來讓普通用戶測試下。正式版估計會在8月底或者9月初放出來。
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  • TA的每日心情

    2017-10-28 23:13
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    [LV.8]以壇為家I

    板凳
    發表于 2015-8-12 10:08:31 | 只看該作者
    剛才看了下,原來是Quicktime出了bug,于是撤下下載鏈接了。
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    奮斗
    2018-11-5 14:22
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    [LV.3]偶爾看看II

    地板
    發表于 2015-8-12 16:35:02 | 只看該作者
    還在用7.01  表示跟不上了
    Fusion中文網 交流•本該•如此 cgsfusion.com
  • TA的每日心情
    奮斗
    2016-11-14 08:00
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    [LV.7]常住居民III

    5#
    發表于 2015-8-14 09:08:00 | 只看該作者
    換了東家,更新快的啊
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  • TA的每日心情
    慵懶
    2017-3-7 14:48
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    [LV.5]常住居民I

    6#
    發表于 2015-8-16 10:58:42 | 只看該作者
    東家可 是非常強的!
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    2020-1-13 07:43
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    [LV.9]以壇為家II

    7#
     樓主| 發表于 2015-8-18 10:51:59 | 只看該作者

    我們繼續關注Fusion8,下圖我認為Fusion會更好的支持AMD,因為以后將面對MAC平臺,所以硬件方面不能有局限性。
    只是針對不同廠商,采用不同的加速方式。





    打開Fusion8 測試版,我們看到KD插件 krokodove 還不能支持,因為要重新來制作調用新的SDK。








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  • TA的每日心情

    2016-12-14 14:03
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    [LV.4]偶爾看看III

    8#
    發表于 2015-8-27 21:52:35 | 只看該作者
    穩定嗎?
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    開心
    2015-12-25 11:58
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    [LV.2]偶爾看看I

    9#
    發表于 2015-8-30 12:50:05 | 只看該作者
    界面比NUKE看著舒服多了,
    Fusion中文網 交流•本該•如此 cgsfusion.com
  • TA的每日心情
    擦汗
    2017-1-16 16:38
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    [LV.2]偶爾看看I

    10#
    發表于 2015-9-4 21:31:32 | 只看該作者
    哇fusion 使用越來越方便了,跨平臺一定要的!
    note 之前中文都亂碼~
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